MOTYF — Second International Students' Moving Type
Veranstaltung erstellt von IMG
MOTYF 2014 / TYPE IN MUSIC: International Students’ Moving Type Festival
will take place for the second time in Warsaw from May 30th till June 1st.
The collaboration with German schools resulted in this unique event in Europe.
The festival is composed of workshops, a conference and students’ film projections. MOTYF is an opportunity to discover moving type in the field of experimental art, movie titles, videoclips and advertising.
Professionals and lecturers from many countries will share their knowledge about dynamic text. They will introduce visualization concepts based on text in relation to sound. New informatics tools will be demonstrated in order to generate image based on sound. Students’ works, selected by an international jury will be shown in the cinema Muranów, on May 30th at 7 pm. during the opening to the public show, as well as in Solec club and at the conference in the Japanese Institute of IT. The festival is a chance to discover the creativity of young designers and new graduates.
The conference is taking place at the Polish-Japanese Institute of IT,
ul. Koszykowa 86, Warsaw
REGISTRATION REQUIRED
Website: www.motyf.pjwstk.edu.pl
PROGRAM:
May 31st
09:30 – 10:00
opening
10:00 – 10:45
Jan Kubasiewicz: Sound—Image—Text—Motion. An Overview of Audiovisual Explorations
This presentation examines a concept of complementary relationships of sound, image, text and motion as the languages of expression and communication. Historical in method, it discusses the work of selected artists, designers, inventors and innovators in the context of dynamic media communication practice and its pedagogy.
10:45 – 11:30
Werner Lemberg: A survey of the history of musical notation / Legibility issues of text in vocal scores
A survey of the history of musical notation: This lecture shows the various ideas musicians, calligraphers, and typesetters had to represent music, starting with the ancient Greek and Chinese culture, covering the early prints of the Renaissance, and ending with today's computer typesetting.
Legibility issues of text in vocal scores: How fonts can influence the readability of vocal scores, especially of operas. This talk discusses practical considerations collected over the years while working as a professional singers' coach at various theatres.
11:30 – 11:45
coffee break
11:45 – 12:30
Brody Neuenschwander: Text as art and e(M)otion
A talk about the roll of text in the art of the 20th and 21st centuries, beginning with the work of Duchamp and Picasso, continuing with Surrealism and Futurism and considering Pop, Conceptual and Post-Conceptual work. The situation in non-Western cultures will also be considered, looking at calligraphy in Arabic/Islamic culture and also in China and Japan; and asking how these traditional arts are faring in the modern world. I will also present my own work, including work for film and media.
12:30 – 13:15
students' films projection
13:15 – 14:15
lunch break
14:15 – 15:00
Filip Blažek: Ēűřøpęåñ Ðïàçŕĭțıċŝ
The Latin alphabet was adopted by the majority of European nations. In many languages, the basic repertoire of letters did not cover all the phonemes. Several solutions were invented to represent missing sounds – digraphs, accents and special letters. Nowadays, most of the European languages written with Latin alphabet benefit from using accented letters and digraphs, special letters are quite rare and apart from German ß and Icelandic þ and ð are not used anymore. With the exception of English, all European languages rely on accents to facilitate the understanding and pronunciation. The presentation will focus on the phenomenon of European diacritics: from the problems users face in electronic communication, to the challenges for type designers.
15:00 – 15:45
EIZO: Setting color profiles
15:45 – 16:00
coffee break
16:00 – 16:45
Baris Atiker: Naming Type in Motion
The interaction of typography with motion pictures comes up with a definition problem due to the physical understanding in both formal and functional perspectives. The terms such as 'motion', 'dynamic', 'fluid', 'virtual', 'temporal' are commonly used by the designers (and design theorists) basically to explain the nature of type in motion but still missing the best correspondance. This paper will try to evaluate the new design principles for better understanding the type in motion rather than exploring a 'one' word definition.
16:45 – 17:30
Adam Cooke: Design Eduction & the workshop model / Lo-fi touch technology prototypes in the field
This workshop brought together conductive technologies and open source technologies to deliver content in a public space via audio. The workshop actively encouraged play, experimentation and failure within the possibilities of a prebuilt system. Workshop students were made up from a range of disciplines, were at various stages of their education, and employed and utilised a diverse skillset. Gaps where left in the introduction to actively develop prototypes in context. This presentation aims to share the prototypes from the workshop whilst describing the techniques and methodology used.
June 1st
09:00 – 09:30
students' films projection
09:30 – 10:15
Jacek Rokosz: Art of the Title Sequences
“Projectionists — pull curtain before titles.”
Saul Bass
That was a note, stuck on the cans of film reels for Otto Preminger’s: The Man with the Golden Arm. It was in 1955 and director (Perminger) knew that Saul Bass had produced something new and interesting. Bass wanted his audience, who were normally spared the dull roll of credits, to see it. That cut-out change Everything!
Today title sequences is real art. Sometimes the title is better than movie.
The simple fact is: Forget the film, Watch the Titles!
10:15 – 11:00
Ausra Lisauskiene: Original sound of the letters
The art of writing, calligraphy and typography have always been and remain a very important part of the culture. Hand-lettering and type play different roles in Graphic Design, but hand-lettering at the same time can be a really good start for the typeface design. Further to its information-communication function the genre has always integrated its artistic-aesthetic function. The most interesting challenge for type designers is the fact that meanings, sounds incorporating letters and the scrip are not part of the script itself, but rather a legacy of civilization experience and cultural traditions.
The main question of this article is about original sound of the letters. Have letters their original sound? It is possible to say “yes” at least at the Typographical project „Aerofont“.
The project presents a new typeface, which have not only digital forms but and three-dimensional shapes. These shapes remind music instruments and it is possible to get original sounds of letters…
11:00 – 11:45
Lucas Nijs: Audio/Type
Works of students within the topic Audio/Type will be shown. Some work will be from previous years, a lot of work from the proceeding workshop will be shown.
11:45 – 12:45
lunch break
12:45 – 13:30
Brian Lucid: Mapping the Structure(s) of Music: Visualizing Content and Context
Viewed as databases of content, musical compositions provide rich and varied opportunities for design students to study how to deconstruct, organize and visualize the complex relationships that make up an auditory experience.
13:30 – 14:15
Paweł Janicki: Text and sound as interfaces
Based on some of my projects - selected from realized over the past few years - I would like to present some ways of functioning of text, sound and music in contexts most often avoided by the mainstream creators operating in these media. So I want to tell you about the text beyond the traditionally understood: typography and the literary, and about music in a different form than played live or recorded (and played back).
Since the way to the use of these atypical forms and contexts leads through interactive media, strongly associated with computer programming, important part of my presentation will be linked to the consequences of the use (or refrain from the use of) the opportunities offered by the ability to computer programming in the context of art.
14:15 – 15:00
Steve Pille: The "classic"– art education as a solid background for experimentations in motion media
Describing the unique background of a "classical" Art education in combination with a strong emphasis on projects and concepts in experimentation with motion media, interactive media, mapping etc...
WORKSHOPS:
There will be several simultaneous workshops.
All participants have to bring their own laptops.
Registration opened soon
May 26th – May 28th
Eleni Martini, Aspasia Voudouri: ΤΕΙ Αθήνας
Conversation between North and South
content
Communicate ideas – social design – visual type.
The aim is visualization of the given topic in terms of communication, social activity and solidarity, by any means of information (poster, basic page of a site, intro, audio-visual, etc.)
Students may "design" the certain meaning of the message using types, photos, graphic designs and multimedia.
Schedule: Open lecture and workshop instructions on the 26th of May
Lecture (26/5/2014)
Topic «Multimedia project»
content
lecture / presentation – overview of the work at school (1st-7th semester)
the program’s results, creativity and activity in design of Technological Educational Institute of Athens
May 28th – May 29th
Marcin Wichrowski
Polish-Japanese Institute of Information Technologies
Augmented Reality and Unity 3D
Augmented Reality technology allows merging a view of real-world environment with computer generated elements. It could be 2D and 3D objects, audio or video files, textual information, avatars, interactive interfaces etc. The user can interact with these digital virtual objects superimposed upon or seamlessly mixed with the real world. AR allows real and virtual elements to coexist at the same time and space and gives promising posibilities to create interesting visual communication and art projects.
During workshops students will be able to build AR scenes using automated editor - Metaio Creator (Windows/MacOS) and interact with them on mobile Junaio AR browser (Android/iOS). Thanks to easy configuration and simple workflow no advanced programming skills are required. Students will use different content like images, text, videos/animations with alpha channel, animated 3D models, sounds, buttons etc. to enrich surrounding world and create unique interactive experience. Various tracking technologies based on images, objects and environment will be introduced and tested. In addition students will learn how to integrate AR scenes with Unity3D (Windows/MacOS) game engine.
Final works will be presented during public exhibition as posters and working interactive projects available for everybody with Junaio AR browser application installed on mobile devices.
After completing the workshop, students should acquire the following competences:
Knowledge of using AR technology, including its pros and cons.
Understanding technical requirements and available solutions for building AR projects.
Preparing one’s own AR project for mobile devices using automated AR editor.
Documenting final work in the form of a poster with the description of results.
May 28th – May 30th
Lucas Nijs
St Lucas Antwerp University College of Art & Design | Art & Education
NODEBox – sound and image
The first day of the workshop will be a course on NodeBox3. This course will cover the basics of NodeBox3. It will explain the Node interface, how to build networks with nodes, how to deal with variance (subnetworks) and how to deal with data, specifically musical data in this workshop.
Beforehand students can make their own music files (mp3 format) to avoid publishing issues later on.
Life music through microphone capture is possible as well.
The second day students will make proposals and these will be discussed, studied, and hopefully solved by the third day: presentation at 14:00.
On sunday during the Motyf conference all of these results will be shown.
May 29th – May 30th
Prof. Ralf Dringenberg and Prof. Hartmut Bohnacker
z zg – Hochschule für Gestaltung Schwäbisch Gmünd
Processing Program in visualization – basic exercises
Processing is an easy to use programming language especially developed for visual designers. It allows to quickly create images, animations or interactive graphics through code. In this workshop we will give an introduction to Processing and then explore some basic possibilities of how you can deal with color, shape, typography and sound in this dynamic and interactive context.
May 30th
Asst.Prof. Barış Atiker
Beykent University, Faculty of Fine Arts,
Department of Communication and Design Istanbul
General Outline Stop Motion Typography
Understanding and exposing the conceptual potential of motion graphics over images of typographic forms made by daily objects.
Aim – General Outline
Expressing the interaction between typography and motion graphics from different (analog and digital) applications. Revaluating the daily objects by giving them typographic forms and faces. Building a bridge between 3 dimensional objects, typography and content.
Method
Stop Motion Animation
Quota
20 Students
May 30th
Prof. Anja Stöffler and assistant Tim Rizzo, Philipp Sniechota
z zg – Fachhochschule Mainz Mediadesign
MINDS-N-MOTION
Dynamic text exercises in After Effects
Aim – General Outline
Whether it is film, TV or the internet, whether it is on projection screens or smartphones
– we encounter animated typography more and more frequently and on all different
kinds of platforms. In this workshop, poetic texts in type, audio and graphics will come to live. The plan is to start exploring on the level of text and spoken text and by interpreting a poem. In the studio, texts can be recorded, sung or freely interpreted. Handmade sounds may accentuate the animation. Simultaneously, the actual experiment begins with defining the visualitites and running first animation tests. The workshop is accompanied by technical introductions to Audition, Illustrator and After Effects (CS6). The borders of readability are to be explored and new ways of possible interpretations (meta level) are to be implemented.
Software
Audition, Illustrator, After Effects (CS 6)
Quota
20 Students, working in Teams ( 2 – 3 students)
Bachelor year one plus and Master; Level: basic knowledge
Expected results (not limited to the number of students concerned):
1. Animated 2D sequences with moving images and sound in group work
2. Exploring, determining and developing of individual design concepts
3. Discussing type in motion (designing varied motion parameters),
audio (designing speech and sound) and overall aesthetics.
4. Discussing readability in moving image media.
STUDENTS’ FILM
May 30th – 7 pm
cinema KINO MURANÓW
gen. Władysława Andersa 5, Warszawa
A selection of international students' and young graduated films' projection in 6 different categories:
1. video clip
2. movie titles
3. education — text, sound and image
4. visual poetry
5. art & experimental — text, sound and image
6. advertising
The projection is free.
A free ticket can be delivered at the cashier desk of the cinema or during the conference from the organizers.
motyf.pjwstk.edu.pl